Playing Twilight Struggle: The Cold War 1945-1989

20170528_181227.jpgThis weekend Judy and I decided to bust out Twilight Struggle and throw down some Commie vs Capitalist action. We managed to get two games, each winning one. The first one was a complete shutdown. Judy playing the Soviets locked down the Middle East, Africa, and most of Asia before I could contain the Red Menace. The game was over in the Early War. The second game was a brutal back and forth that slowly turned my way(U.S.) in the Late War causing Judy to concede early due to it being way past our need to wake up at 5 am for work bedtimes. I accepted her surrender but with two turns left I felt like she was still capable of pulling a win. So, right now we are 1-1 and itching to get some more games in.

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Twilight Struggle is such a fantastic game that days after my last play I still think of strategies and actions I could have played differently. It captures the frenetic reactionary nature of the cold war, where the powers didn’t directly go at each other but play an endless game of back and forth through influence, political maneuvering, and sometimes covert and overt military action. The game simulates the action perfectly. One minute the U.S. is focusing on protecting Israel from the Arab League when a slew of revolutions turn South and Central America into Communist hangouts thanks to Fidel and his buddy Che. 20170528_213954.jpg

What’s great about Twilight Struggle is that it really hits the complexity and setup sweet spot for us. It’s a  fast-paced strategy game with a lot of depth but manages to be easy to learn, teach, and set up. We can open the box, set up the chits, mix some beverages, and start playing in about 10 minutes.

I plan on writing a detailed review in the near future covering some of the really cool features. I also ordered Labyrinth: The War on Terror, a game I have been wanting to play for a long time. And of course, I have a bunch of other games that need to be played taking space on my shelf like the amazing Sekigahara.

So, if you haven’t played Twilight Struggle, do so, you won’t regret it. And if you are a fan, please recommend games that play the same so I can add them to my list.

Cave Farming Dwarves with Caverna: The Cave Farmers by Uwe Rosenberg

20170226_213235.jpgFinally in bed after a relaxing but a somewhat unique weekend. I went to work for one day on Friday, caught up on hundreds of emails, and figured out my schedule for the next couple of weeks. Then I spent the rest of the weekend housesitting our friend’s dog with my Judy. It was actually rather fun, laid back, and allowed us to lay off spending after our Taiwan vacation.

The coolest part was that my copy of Caverna: The Cave Farmers arrived way ahead of schedule, so we got to play it all weekend.

Playing a few games of Lords of Waterdeep the other week really got me itching for some worker placement type games. Judy really loves Waterdeep and I like the idea of non-confrontational play and have always wanted to try a true complex Eurogame. We played Dominant Species, which I somewhat liked but found a bit frustrating and tiring, so I wanted to try one with a more friendly vibe.

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My Dwarf Farm

Caverna was exactly what I wanted. A complex game with a great Fantasy theme, Dwarves need to come back IMHO, that is easy to learn but will take a long time for me to solve. Judy and I liked it so much we actually played four games this weekend and are sitting at a 2-2 record.  Neither of us has gotten close to breaking 100 points yet.

I’m raising sheep, milking cows, growing pumpkins, and wheat, meanwhile, Judy is out there mining rubies and stockpiling ore. It’s quite fun.

I definitely get why Uwe Rosenberg is considered one of the best game designers. Caverna is a fantastic game. It makes me want to try out more of his games.

In other news, I finished Lyonesse: Suldrun’s Garden a few days ago. I loved it. Now I’m reading through the first Fritz Leiber collection, excellent writing.

 

Conquest of Paradise

This is a game I want to try. I like the Pacific Ocean Polynesian theme. Tropical islands, canoes, cool villages. This review makes me want to play it even more.

When I was a kid, I remember watching the most awesome movie called The Gods Must Be Crazy. It was a South African made comedy that featured the story of Xi and his tribe of bushmen who are “living well off the land” in the Kalahari Desert. They are happy because they believe the gods have provided […]

via The Gods Must Be Crazy! A Review of Conquest of Paradise 2nd Edition by GMT Games — The Players’ Aid

 

 

 

Wargaming Time!


This guy just arrived. A block war-game about the unification of Japan for me to play in Japan. Excited.

This weekend swords and muskets shall clash.